Goodbye OpenGL, welcome Vulkan!

Abubusoft Blog

Goodbye OpenGL, welcome Vulkan!

Some of my Android works is OpenGL ES 2.0 based. In the last time, I focused on other technologies and apps. OpenGL ES 2.0 is one of my favourites libraries, but I have to admit that it has some limitations, first of all, the constraint to be executed only on a single thread. Nowadays, with Kotlin (how said coroutines?) and Vulkan API, the scenario is changing.

Some interesting links for Kotlin, Vulkan and Android:


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